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Killing floor 2 rpg mod
Killing floor 2 rpg mod









killing floor 2 rpg mod

Is usually asked for the source code, but knowing that you can decompile with all of the tools of Unreal Engine I thought that there not were certain limits. I did not know that you had to ask permission to change the mods released.

killing floor 2 rpg mod

But again, you did nothing more than change a few default settings on the perk, and never once asked my permission to do so.Ĭlick to expand.Oh, I'm sorry. Now, if you would have took took time and used the source as a base or something to learn from, and made a totally different type of perk, it would have been different. I know people probably are and have modded the perks I have released to the public, but, they don't release their versions to the public. It's just a slap in the face to the one that made the mod. All you did, was take my source, and change a few simple things, and call it something different. You never asked me permission to re-release another version of my perk. Sorry if I come off harsh, but its just wrong of you to do what you did. and then released it saying look at what I did. But again, you just removed half it's weapons, changed a few default settings. I'm all for people using the source code and learning from it. And I went and looked at the link, and it seems as you have done nothing other, than change a few common default settings and remove half its weapons and then just slap a new name on the perk and say look what I made. Plus you said you made changes, but you did not list any changes of what you did. Then save the newly created command line (after giving it a name containing no spaces nor special characters) and select it to enable.Why did you release another version of my perk? Also, you never asked any permission to do so. MutKFAntiBlocker.MutKFAntiBlocker,Mutator2,Mutator3

killing floor 2 rpg mod

If you have multiple mutators separate the names with commas (no spaces): Mutator=(ClassName= MutKFAntiBlocker.MutKFAntiBlocker,GroupName=KF-AntiBlocker1.1,IconMaterialName=MutatorArt.nosym,FriendlyName=,Description=,FriendlyName=,FallbackName="AntiBlocker 1.1",FallbackDesc="Disables player-to-player blocking during trader time.") ucl file and find the name just after "Mutator = (= ClassName"įor example with mutator antiblocker (mutator name in bold): If you cannot find the correct mutator name in documentation you can edit the mutator. To find the mutator name format to use in command line please refer to the mutator installation instructions provided by the mutator creator. Then to load them you need to create a new command line from the panel / command line changer tick the ?mutator and in the corresponding field type the mutator name to load. Mutators must be uploaded into the "System" folder of your Killing Floor server.











Killing floor 2 rpg mod